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  • Trigger; Special type of stored procedure that will be executed when an event appears
  • Variable; The place where we can fill or empty value and call again if needed in a program
  • View; Virtual table whose contents are based on queries performed on the basis data.
  • Web browser; Software that serves to translate the HTML code into view that we want
  • Web Programming; Attempts to create Web pages by using the language web programming (script)
  • Web server; Software that acts serve client requests for web pages certain
  • Web static; Web pages of content and information is not changing

Logic gates; constituent blocks of electronic hardware

Loop; The process of repeating a command

Model; Simplification of a system or imitation of a system with little or many simplification

Multi-tasking; Operating system’s ability to run multiple tasks / applications are same

Multi-user; The ability to run the operating system by different users at time

Object Oriented Programming (Object Oriented Programming –OOP); Programming paradigm that uses objects and their interaction to design applications and computer programs

Output; Displacement elements resulting from the process of change to the destination desired

Permissions; The process to determine what a user can do on a system

Pointer; Variable that stores the address of the computer memory

Polymorphism; The ability of an object to have more than one form of

Problem ; The difference between the actual situation and the situation is expected or the difference between the present condition of the target or desired goals

Problem-solving strategies; The method or approach used by a person when facing problems

Procedure; Instruction required by user in processing information set of commands that are part of the program more that served to do a particular task

Process; Change or transformation of inputs into outputs

Programmer; Someone who works to make computer programs

Prototyping; One approach in software development are directly demonstrate how a software or components of the software will work in the environment before the actual construction phase is

Pseudocode; How to write algorithms using codes similar to programming language

  • Query; Request or search on specific data in a database
  • Record; Rows of data from a table
  • Relationship or relationships; Relationship between a number of entities
  • Software Engineering; a discipline that discusses all aspects of software production, starting from the early stages of user needs analysis, determine the specifications of user needs, design, coding, testing to maintenance system after use
  • Software; All the instructions are used to process information
  • Solutions; The end or the output of the process of solving the problem.
  • Solving problems; A process where a situation was analyzed and solutions are made when found no problem with defining a way, the reduction or omission, or prevention of problems
  • Stored procedure; Program code snippets that can accept input parameters and produce one or more output parameters and are used to operasioperasi database
  • Structure algorithm; Way or sequence to create an algorithm
  • Structured Query Language (SQL); Structured query language for managing databases
  • Symptoms; Signal or a sign of a problem
  • System; Collection of elements which interact with each other to achieve goals certain
  • Logic gates; constituent blocks of electronic hardware
  • Loop; The process of repeating a command
  • Model; Simplification of a system or imitation of a system with little or many simplification
  • Multi-tasking; Operating system’s ability to run multiple tasks / applications are same
  • Multi-user; The ability to run the operating system by different users at time
  • Object Oriented Programming (Object Oriented Programming –OOP); Programming paradigm that uses objects and their interaction to design applications and computer programs
  • Output; Displacement elements resulting from the process of change to the destination desired
  • Permissions; The process to determine what a user can do on a system
  • Pointer; Variable that stores the address of the computer memory
  • Polymorphism; The ability of an object to have more than one form of
  • Problem ; The difference between the actual situation and the situation is expected or the difference between the present condition of the target or desired goals
  • Problem-solving strategies; The method or approach used by a person when facing problems
  • Procedure; Instruction required by user in processing information set of commands that are part of the program more that served to do a particular task
  • Process; Change or transformation of inputs into outputs
  • Programmer; Someone who works to make computer programs
  • Prototyping; One approach in software development are directly demonstrate how a software or components of the software will work in the environment before the actual construction phase is
  • Pseudocode; How to write algorithms using codes similar to programming language
  • Electronics; The study of weak electrical currents that operated in a way control the flow of electrons, or electrically charged particles in a device
  • Entities; Individuals who represent something real (existence) and can be distinguished of something else
  • Extensible Hypertext Markup Language (XHTML); HTML version of the last (4:01), rewritten by the rules refers tighter XML
  • Extensible Markup Language (XML); Develop a set of rules for markup languages
  • Feedback; Data on system performance
  • Flowchart; Scheme / chart (chart) that shows the flow (flow) in a program logically
  • Graphical User Interface (GUI); User interface with graphical models
  • Identifier; The name of a variable or constant
  • Inheritance or succession; The principle of inheritance from parents to children or their derivatives are applied class
  • Initialization; The instruction was first performed on a variable or expression programming
  • Input; Elements that enter into the system
  • Interpreter; Translators high level programming language into machine language by one by one line is read and translated directly
  • Data base; Collection of interrelated data with each other, stored in the computer hardware and software used to manipulate
  • Data Type; Types of data that can be processed by computer to meet the needs of the computer programming
  • Database Management System (DBMS); Software specially / specifically intended for database management
  • Database system; Collection of elements such as databases, software, hardware, and people who interact with each other to achieve the goal organizing the data.
  • Developement Integrated Environment (IDE); Integrated application development environment. Software for help facilitate the making of computer applications
  • Disk Operating System (DOS); One of the old operating system-based CLI
  • Dynamic Web ; Web pages of content and the information changes according to the user requests

•   Abstraction; Is the principle of simplification of complex things in a way class model fit the problem

•   Algorithms; The order of the logical steps of problem solving is formulated in systematic

•   Array; Data structure that stores a set of elements of the same type

•   Attribute; Characteristics or traits that distinguish between one entity to entity another

•   Authentication; The process of checking the validity of a person as a user (users) on a system (eg DBMS)

•   Basic Input / Output System (BIOS); Codes of the first program run when the computer turned on (booting)

•   Cardinality; The maximum number of entities in a set of entities that can relate with entities on the other entity set

•   Command Line Interface (CLI); User interface with a model of text commands

•   Compiler; Translators high level programming language into machine language by as well as the entire source code. The process is called compilation.

•   Component Object Model (COM); Infrastructure provided by Visual Basic to access objects or other controls all have interface that can be accessed by Visual Basic.

•   Computer science; A systematic study of the processes that explain the algorithm and transform information

•   Constant; Variables which data values are fixed and can not be changed.

•   Constraint; The boundaries of the problem

•   Control; Activity monitoring and evaluation feedback to determine whether system has worked well or not

•   Counter; Count variable used in the algorithm structure of repetition